I started this thread to discuss the facts as we know them about the calls. After watching tons of video and listening to a few players, coaches and on field reporters, here is how I see it went down.
According to the players onfield, the play was not blown dead with sherms blatant offsides and unobstructed run to the kicker. Because it was not blown dead, it is a live ball. You can see sherm hesitate about 5 ft from the kicker, but then continue. He then hits the ball with his hands first and his momentum carries him into the kicker. Then we see the kicker go all hollywood like sherm snapped his knee in half. At this point, the trainers rush the field, which causes the injury time out, even though the bills had no time outs left. This stops the clock at 3 seconds left. Because the trainers rushed out, the kicker cannot play in the next play as the rule states that a player that is injured that causes the injury time out has to sit for at least 1 play. They then realize they can spike the ball, which they do. As soon as the ball is spiked, the play clock resets. It takes the bills forever to get personnell on the field with substitutions. You can see with 3 seconds left on the play clock that the kicker is not even set up to kick yet. our defense is just waiting, and the ref is waiting to release the ball until the bills have the personnel on the field. This is the part that is questionable because the bills caused the ref to not release the ball as they were the ones not ready.
The only truly "blown" call in this as I see it was not blowing the call dead on the offsides as sherm had a free run at the kicker. It was not roughing the kicker asa sherm touched the ball first, and the lack of the bills sideline to get the correct personnel on the field caused the ref to hold onto the ball while the playclock was running.
It really, by the book, was only the one bad no call. Everything that followed could be argued in favor of the refs being correct.