MontanaHawk05
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http://www.espn.com/blog/seattle-seahaw ... anthers-up
My views of Bevell have shifted this year. I see him more as Mike Martz than Greg Knapp. We all know he likes to get cute; what this article confirmed is my suspicion that much of it is done in the service of "setting things up" for later. It's one of his tendencies that makes him a double-edged sword.
Go back and think of two deep passes in Seahawks playoff history. One was the Greg Olsen catch in the Bears game following the Beastquake game. Olsen ran right past Lawyer Milloy and caught a deep seam throw for a TD; we blamed Milloy for being slow. The reality was, it was a deep shot on 3rd down and 2, and Milloy was caught flat-footed because he didn't expect the Bears to try something that low-percentage. Which is why it worked.
Sounds like Bevell, right? The other pass I'm referencing is Angry Doug's 35-yard reception vs the Packers in overtime during the 2014 NFCCG, right before Kearse's game-winner. Same thing. It's 3rd and short, and Baldwin gets the drop on Casey Heyward because Heyward isn't expecting something as ridiculous as a deep sideline throw when there are about a hundred higher-percentage route combos the 'Hawks could have run on that situation. The surprise factor got Baldwin the reception.
This article reveals a fascinating possibility. The bubble screens we constantly run, and which constantly drive us nuts? They're the same thing. They're an attempt to get deep shots open. Bubble screens might not be a weird fetish of Bevell's: they're an attempt to draw defenders close to the line and open things up down the seam. That's exactly how Nick Vannett got his big play against the Panthers - the Seahawks ran bubble screens earlier in the game and it got the Panthers biting on them, freeing up the seam for Nick. It makes me want to go back and examine how many other deep shots might have been enabled out of similar bubble-screen looks in our history. (Read the article for more info on this.)
It reminds me of another thing: as Scottemojo said a long time ago, "get the run game going" is really just code for play-action. Pete likes having the run game to wear down a defense, but he also knows that it creates opportunities for big plays. THIS IS REALLY ABOUT PETE'S LOVE FOR EXPLOSIVE PLAYS. He talked a lot earlier in his Seahawks tenure about how big plays are statistically valuable and demoralize a defense, and various advanced NFL stats have pointed out that a big play can be statistically equivalent even to a three-and-out. He wants 'em. And he's crafted a good portion of Seattle's play-calling philosophy around his lust for them.
Of course, when the setups don't work - when bubbles aren't working, when the run game is sucking and you try play-action anyway, when you take deep shots on 3rd and 2 and they don't connect - that's when both Martz and Bevell look stupid.
But maybe we just have to get used to it. Maybe it's just a byproduct of Seattle's goal of hitting the big plays.
Thoughts?
The Seahawks threw several wide receiver screens early in the game.
But in the second quarter, it was the look of a screen that led to another explosive play.
Baldwin set up for a wide receiver screen on a 2nd-and-11 play, and Wilson delivered a subtle pump-fake in his direction. That drew the attention of the Panthers linebacker and opened up all kinds of room for Vannett down the seam for a 21-yard gain.
"That's the goal of that play," Vannett said. "We want to sell that quick screen, bluff the defenders so they bite on it and open up the seam."
My views of Bevell have shifted this year. I see him more as Mike Martz than Greg Knapp. We all know he likes to get cute; what this article confirmed is my suspicion that much of it is done in the service of "setting things up" for later. It's one of his tendencies that makes him a double-edged sword.
Go back and think of two deep passes in Seahawks playoff history. One was the Greg Olsen catch in the Bears game following the Beastquake game. Olsen ran right past Lawyer Milloy and caught a deep seam throw for a TD; we blamed Milloy for being slow. The reality was, it was a deep shot on 3rd down and 2, and Milloy was caught flat-footed because he didn't expect the Bears to try something that low-percentage. Which is why it worked.
Sounds like Bevell, right? The other pass I'm referencing is Angry Doug's 35-yard reception vs the Packers in overtime during the 2014 NFCCG, right before Kearse's game-winner. Same thing. It's 3rd and short, and Baldwin gets the drop on Casey Heyward because Heyward isn't expecting something as ridiculous as a deep sideline throw when there are about a hundred higher-percentage route combos the 'Hawks could have run on that situation. The surprise factor got Baldwin the reception.
This article reveals a fascinating possibility. The bubble screens we constantly run, and which constantly drive us nuts? They're the same thing. They're an attempt to get deep shots open. Bubble screens might not be a weird fetish of Bevell's: they're an attempt to draw defenders close to the line and open things up down the seam. That's exactly how Nick Vannett got his big play against the Panthers - the Seahawks ran bubble screens earlier in the game and it got the Panthers biting on them, freeing up the seam for Nick. It makes me want to go back and examine how many other deep shots might have been enabled out of similar bubble-screen looks in our history. (Read the article for more info on this.)
It reminds me of another thing: as Scottemojo said a long time ago, "get the run game going" is really just code for play-action. Pete likes having the run game to wear down a defense, but he also knows that it creates opportunities for big plays. THIS IS REALLY ABOUT PETE'S LOVE FOR EXPLOSIVE PLAYS. He talked a lot earlier in his Seahawks tenure about how big plays are statistically valuable and demoralize a defense, and various advanced NFL stats have pointed out that a big play can be statistically equivalent even to a three-and-out. He wants 'em. And he's crafted a good portion of Seattle's play-calling philosophy around his lust for them.
Of course, when the setups don't work - when bubbles aren't working, when the run game is sucking and you try play-action anyway, when you take deep shots on 3rd and 2 and they don't connect - that's when both Martz and Bevell look stupid.
But maybe we just have to get used to it. Maybe it's just a byproduct of Seattle's goal of hitting the big plays.
Thoughts?