Why our Play Action Game Sucks...

DarkVictory23

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...and what Grubb's doing to fix it.

I want to start this thread off with this here, from Ben Solak of ESPN:

No player has more true dropbacks (non play-action, non screen) than Geno Smith does this season. On such snaps, he is: 4th in completion percentage 1st (!) in on-target rate 5th in success rate 8th in 1D+TD rate ...despite seeing an above average pressure rate of 35.5


Ok, so we've done a lot of straight dropback passing and we've actually been really good at it. At this point, you might be thinking "If we're good at thing, and our offense = mostly thing, then logically our offense should be good, right?" Unfortunately, it's not that simple as you've noticed from our offense being nothing more than 'middling' most of the year.

For an offense to be really good, you need to not only be good at your one thing but be able to build on that one thing to enable you to do other things when you need to.

So, what is the wrinkle, the next level thing you can add on straight dropback passing to keep a defense guessing? Well, the most obvious one is Draw plays up the middle. Unfortunately, we suck at that. We know it but more importantly the defense knows it. So, defenses can sell out on the dropback being a pass and know that the (few) times we plan to run out of that play, they will stop it. And defenses were for a while, quite correct about that.

This brings us to our play action game... or lack thereof. Where Geno has typically been a top of the league performer in the play action game the last two seasons, he has fallen off dramatically this season. So, the question has been... why?

The last two games are very informative. To understand, the first thing you need to know about a good play action game is that you don't actually need a good running game to run effective play action. (See: Us, last year). The defense doesn't need to think you'll get yards on the run play, they just need to believe you are actually going to run.

This has been a problem for us this year and the Jets game is very useful for us because in that game, we ran our most play action of the season and were mostly... bad at it. The Jets, you see, almost never bit on the run fake, which leads us to the second thing you need to know about play action game, which is how it beats defenses, which it does in two ways: First, it moves the pocket and buys the QB time. This is the key for producing the really gorgeous deep PA shots that everyone knows and loves because the natural additional time is what gives your speedy WRs that chance to get over the top.

But a consistently good PA game isn't just focused on those dagger shots you produce on third and shorts when a defense is trying to stop the run. They also want to produce those mid range blows in the center of the field created when that second level of the defense bites on the run fake and creates that hole in the middle layer of the field as those LBs try to recover. This is what we didn't have against the Jets. But why couldn't we get the Jets to bite on those run fakes?

Well, this is (was?) a two part problem. First, it comes down to Grubb probably underestimating just how good NFL level LBs are at sniffing out pass vs. run if you give them too many clues. We often change our alignment in a PA play vs. a run play. Our TEs play slightly further from the OL as they try to create space for their routes which in Grubb's scheme are typically longer developing. The most effective PA play that game was the TD pass to Barner as he blocked and then leaked out, which created an individual hole that we weren't creating with the wider scheme.

The second issue you can't completely blame Grubb for, which is we do the run fake differently than we do on a real run as well. Why do we do that? Simple. Because our OL is so bad, we want to bring the RB into the spot where he can help block for the pass rush which leads to us bringing him essentially the opposite of where a natural run play would go. LBs can see where he's going (and because we've been so pass heavy anyway), they just guess it's going to be pass and immediately start playing the receivers.

Now, if you are doing a play action and nobody bites on the run fake, the thing you wish most as an OC is that you could go back in time and just hand it off. Of course, you can't by that point (run option stuff is a different thing that works on it's own rhythms and I'm not discussing here). So, what's the next best option?

Well, that would be what Grubb did against the Cards which was design routes that sit underneath the LBs who aren't buying the run fake, which the Cardinals (like the Jets) did not.

On our first PA, Charbs runs a route basically right up the middle of the field and sits down on it just underneath the LBs who have dropped back.
PlayAction1

The second PA is actually a designed screen to Charbs, taking advantage of the same concept.
PlayAction2

The next play AJ Barner engages a block momentarily, creating that image that he's engaged similar to the Jets game and then leaks up field.
PlayAction3

The fourth one is the same only this time it's Pharaoh Brown who doesn't even have a defender come down to fake block. Hilariously, there is another route being run by Kenny McIntosh off that same play fake who mirrors Brown and also has similar cushion from any defender. The Cards second level are sending so many players back on the deep shot that they basically gave Geno two free 6 yards choices on 1st and 10.
PlayAction4

This leads us to the fifth and final play action pass. Once again, the Cards do not bite on the run fake but what happens is nearly just as good for the Seahawks. The Seahawks run this play with two running backs and the Cards so used to being gashed on the underneath route, don't react well when Noah Fant goes straight up field. If only Geno had been able to take just a little air out from under this ball, this is a 30-plus yard completion. Look where the defenders are both looking when Fant gets to that level.
PlayAction5


This was a case of Grubb getting creative to turn what had been a huge weakness of his play calling into a strength for this game. The Cardinals were often desperately trying to keep bracket coverage on guys down field. All 5 of these play actions were run on 1st and 10 and yet the Cards never sacrificed less than 6 yards on any of these plays. Seahawks chewed them up and then, when they finally adjusted, we dialed up what would have been a pure dagger.

It's been exciting to see Grubb the last few weeks show some of these variations that I think some hoped would come earlier this year and I look forward to seeing what he dials up vs. Green Bay.
 

SoulfishHawk

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Geno's field vision is very questionable. He misses open receivers on the regular.
Thanks for the breakdown, that's really good stuff.
 

RiverDog

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Geno's field vision is very questionable. He misses open receivers on the regular.
Thanks for the breakdown, that's really good stuff.
I agree about Geno's apparent lack of field vison. But in his defense, he is the 3rd most sacked quarterback in the league, and it's only natural to get gunshy and watch the pass rush instead of keeping your eyes downfield.

And yes, good job on the OP, @DarkVictory23
 
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DarkVictory23

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I agree about Geno's apparent lack of field vison. But in his defense, he is the 3rd most sacked quarterback in the league, and it's only natural to get gunshy and watch the pass rush instead of keeping your eyes downfield.

And yes, good job on the OP, @DarkVictory23
I don't agree about Geno's lack of field vision, but to try and keep this onto the point of Seahawks play action gameplan from last week, there was zero missed reads on these plays. The first 4 PA plays had a 100% success rate and the fifth didn't fail due to lack of field vision, it failed because Geno overthrew his guy (something he's done 3 times in 2 games between Fant and P. Brown. Not sure if that's a lack of chemistry, him rushing the throw, or what).

Now, I'm not actually in Ryan Grubb's head, so I can't guarantee that these plays were done as a direct result of what happened in our play action game against the Jets, but what I think gets missed in live action is that when fans see them a run boot PA play and see that extra time the QB typically gets and no downfield shot results, it's easy to think they 'missed' something, but when a defense doesn't bite on the run fake (as NYJ and ARI did not), you've actually lost at the snap of the ball to the defense. They basically guessed your play.

This is specifically what this kind of play design helps with. In every single one of those images above, you've got 7 defenders in pass coverage. In the first 4, almost all of them are playing 9+ yards off the LOS. Even the last one, nobody is actually playing the run, but where the Seahawks beat them is now they are trying to play the short route and keep their faces on Charbs instead of the TE who is running right past them.

I'm sure Geno's field vision (or lack thereof) is a plenty interesting conversation to have, but not sure it applies in this instance where we had 4 successful plays and what tripped up the fifth wasn't poor field vision (that field vision is what lets Geno know he's got them cooked on this one) but simply a run of the mill overthrow.
 

sutz

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I remember thinking that some of those "checkdowns" really weren't. Grubb and Geno were taking advantage of the opponents biting on the deep routes and showing poor coverage in the LB area/short zones. After all, we were leading for most of the game, and all of it after the 2nd quarter. Why throw deep if you don't have to and the smart strategy is to make lots of first downs and burn the clock? If the coverage is dropping deep, like the old saying goes: take what the defense gives you.
 
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DarkVictory23

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I remember thinking that some of those "checkdowns" really weren't. Grubb and Geno were taking advantage of the opponents biting on the deep routes and showing poor coverage in the LB area/short zones. After all, we were leading for most of the game, and all of it after the 2nd quarter. Why throw deep if you don't have to and the smart strategy is to make lots of first downs and burn the clock? If the coverage is dropping deep, like the old saying goes: take what the defense gives you.
I agree and I think this was one of those adaptations I was hoping Grubb would make as the season progressed and that some doubted he was capable of earlier this year.

The Jets game, we only even completed 50% of our PA passes and had only a 25% success rate on those plays because the Jets didn't even think about responding to the run fake. It was a direct result of a lot of the stuff that Grubb has been criticized on this board for (predictability, not organically being able to meld his run concepts with pass ones, etc.), but something positive to me in that game was how often we ran those play actions anyway despite how poorly they worked.

This was Grubb realizing he needed to do more than just the straight dropback passing game. He was trying to expand our offensive toolbox even though it wasn't really working in that game.

Fast forward one game and we have an 80% success rate in our play action game. Grubb doesn't give up on play action and just go 'Hey, I tried it, but see? It's only got a 25% success rate.' No, he goes, 'Ok, if you aren't going to respect our play fake, I'll make you wish you had', and the end result is we still created the very same deep shot opportunity anyway and ripped off successful play after successful play on the way to it.
 

Lagartixa

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To understand, the first thing you need to know about a good play action game is that you don't actually need a good running game to run effective play action. (See: Us, last year). The defense doesn't need to think you'll get yards on the run play, they just need to believe you are actually going to run.
I disagree whole heartedly. I look around the league at teams with high end running backs like Josh Jacobs, Henry, Naji Harris, Montgomery and Barkley and they flourish in play action

The thing is that @DarkVictory23 is right whether you disagree or not. Your second sentence is a great opportunity for me to use the old stat-nerd standby "'data' is not the plural of 'anecdote.'"

Further, you've committed a logical error in your argument. Let's address that first.

@DarkVictory23 said you don't need a good running game to run effective play action. The negative of that statement would be "a team does need a good running game to run effective play action." So to prove @DarkVictory wrong, you'd have to show that there are no teams without good running games who run effective play action. What you did was give a few examples of teams that have "high-end" running backs (not clear what that means) that do have effective play action. In other words, you've expressed your opinion and you appear to have attempted to offer some evidence to back up your opinion, but the examples you cite don't actually back up your opinion.

OK, with the logic mistake handled, let's move on to the question of whether a team actually does need to have a good running game to be effective in play action.

"'Data' is not the plural of 'anecdote'" is a humorous way of stating something important that's a big part of why statistical analysis is more reliable than "the eye test" too. If there's a player from some opposing team who has just wrecked games for your favorite team in recent years, you may end up with an inflated opinion of how good that opposing player is overall. Even if you could dedicate the time to watch every play of every NFL game from multiple angles, you wouldn't be able to keep enough details in your head to be able to make reliable comparisons between how well different players do specific things on the field. Statistics allow us to compare the performance of any group of players in a given sport in well-defined ways. There are of course ways to misuse statistics and there can be arguments about how much weight each one should get in comparisons between players, but any statistic is always well-defined, while "eye-test" criteria are not.

The reason I mention this is because your few anecdotal examples that don't contradict @DarkVictory23's point do contradict statistical studies that have shown again and again that play-action success does not depend on how successful a team's running attack has been. And it's not just recently. This has been known for some time.

In fact, this article from USA Today suggests that rather than "establishing the run" to set up play action, teams should "establish play action" to set up the run!
 
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DarkVictory23

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I disagree whole heartedly. I look around the league at teams with high end running backs like Josh Jacobs, Henry, Naji Harris, Montgomery and Barkley and they flourish in play action
Lagartixa went very in depth with his reply to this, so to keep it simple: Having a good running game definitely makes your play action game more effective but you do NOT need it to have good play action.

I literally cited for an example of OUR team, who was good at play action in 2022 and 2023, and we didn't have a great running game either year. (Also, Pittsburgh has a below average play action game despite having Najee Harris.)
 

SoulfishHawk

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we need geYES, not gePICK.

We can get these guys on Sunday. We also need the damn play calling to change drastically.
 

FrodosFinger

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If Walker/Charbonnet can put in work on Sunday it’ll sure open things up for Geno and play action
 
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DarkVictory23

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If Walker/Charbonnet can put in work on Sunday it’ll sure open things up for Geno and play action
Definitely, but the problem we ran into (that I alluded to in the above) is that the Jets game and Cardinals game were two of our best rushing games and neither team bought any of our play fakes anyways.

In order to get the other team to bite on the play fakes, we need to run our play action game with the same looks we run actual running plays out of... which we currently don't. Or, we could start running rushing plays out of our play actions looks. Either one would start to force the defense to think twice.

My post above was talking about the adjustments Grubb has done to make the play action plays work even though they aren't successfully getting defenses to bite on the play fake. This was (and is?) a cool wrinkle but if we are going to take the next step, we've got to actually marry our running game and play action game.

I hope we take that next step against the Vikings. We'll see.
 

FrodosFinger

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Jets game and Cardinals game were two of our best rushing games and neither team bought any of our play fakes anyways
It’s tougher to scheme play action against a primarily zone coverage in AZ and the Jets. Also situationally play action works better in short yardage situations
 

Sperrydogg

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Definitely, but the problem we ran into (that I alluded to in the above) is that the Jets game and Cardinals game were two of our best rushing games and neither team bought any of our play fakes anyways.

In order to get the other team to bite on the play fakes, we need to run our play action game with the same looks we run actual running plays out of... which we currently don't. Or, we could start running rushing plays out of our play actions looks. Either one would start to force the defense to think twice.

My post above was talking about the adjustments Grubb has done to make the play action plays work even though they aren't successfully getting defenses to bite on the play fake. This was (and is?) a cool wrinkle but if we are going to take the next step, we've got to actually marry our running game and play action game.

I hope we take that next step against the Vikings. We'll see.
We can’t run out of passing formations cause we get beat on the line. We can’t pass on run formations cause we get beat on the line. Sometimes we run up the gut ok, but most of our cool runs seem like they are counters or pulling lineman which, is that about speed and finesse and not so much power?
I’m kinda getting down on our line. Even Lucas had a bad roller skating sack
 

Sperrydogg

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I don't agree about Geno's lack of field vision, but to try and keep this onto the point of Seahawks play action gameplan from last week, there was zero missed reads on these plays. The first 4 PA plays had a 100% success rate and the fifth didn't fail due to lack of field vision, it failed because Geno overthrew his guy (something he's done 3 times in 2 games between Fant and P. Brown. Not sure if that's a lack of chemistry, him rushing the throw, or what).

Now, I'm not actually in Ryan Grubb's head, so I can't guarantee that these plays were done as a direct result of what happened in our play action game against the Jets, but what I think gets missed in live action is that when fans see them a run boot PA play and see that extra time the QB typically gets and no downfield shot results, it's easy to think they 'missed' something, but when a defense doesn't bite on the run fake (as NYJ and ARI did not), you've actually lost at the snap of the ball to the defense. They basically guessed your play.

This is specifically what this kind of play design helps with. In every single one of those images above, you've got 7 defenders in pass coverage. In the first 4, almost all of them are playing 9+ yards off the LOS. Even the last one, nobody is actually playing the run, but where the Seahawks beat them is now they are trying to play the short route and keep their faces on Charbs instead of the TE who is running right past them.

I'm sure Geno's field vision (or lack thereof) is a plenty interesting conversation to have, but not sure it applies in this instance where we had 4 successful plays and what tripped up the fifth wasn't poor field vision (that field vision is what lets Geno know he's got them cooked on this one) but simply a run of the mill overthrow.
So all five play actions went to underneath?
And all game they only ran 5?
Or is this the first drive?
When they bite on the run is when you deep, on the fifth one, the overthrow, they adjusted to the underneath throw? Or did they bite?
 

Appyhawk

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There are a lot more than 5 options on PA or RPO. That is why field vision is so critical to success in the scheme. Geno takes one view and makes a decision. That is partly due to his dislike for running, which is understandably for self preservation. The RB presents 3 separate options, handoff, pitch, or checkoff pass. The receivers present 4 passing options. The picks often happen when QB locks in on receiver and fails to compute arrival speed of defenders. QB keeper is another option. QB field vision and ability of defenders to gain instant penetration are the most critical factors to PA or RPO success and failure.
 

projectorfreak

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We can’t run out of passing formations cause we get beat on the line. We can’t pass on run formations cause we get beat on the line. Sometimes we run up the gut ok, but most of our cool runs seem like they are counters or pulling lineman which, is that about speed and finesse and not so much power?
I’m kinda getting down on our line. Even Lucas had a bad roller skating sack
The problem is the DCs of other teams and players are smart enough to see the formations and spot exactly what grubbs call is because he has never actually ran the football from those PA formations and vice versa so he is telling the opposing D what's coming and we all know when that happens your O gets shutdown so it's very much a Grubb thing and not our Oline thing
MM either needs to make grubb do it correctly or were toast
I was one of those who was high on grubb before the season and now just wonder if he's one and done as you can't do what he's doing so either change your strategy or get out
The only silver lining is that if he went 180 from all his prior tendencies we could have a huge game against anyone but after seeing it happen this far into the year it's pretty obvious he is one stubborn dude
It's too badf really as he does some things great and then stops doing them like so many OCs we've had in the past , at that point I have to say buh bye felicia
 

Sperrydogg

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The problem is the DCs of other teams and players are smart enough to see the formations and spot exactly what grubbs call is because he has never actually ran the football from those PA formations and vice versa so he is telling the opposing D what's coming and we all know when that happens your O gets shutdown so it's very much a Grubb thing and not our Oline thing
MM either needs to make grubb do it correctly or were toast
I was one of those who was high on grubb before the season and now just wonder if he's one and done as you can't do what he's doing so either change your strategy or get out
The only silver lining is that if he went 180 from all his prior tendencies we could have a huge game against anyone but after seeing it happen this far into the year it's pretty obvious he is one stubborn dude
It's too badf really as he does some things great and then stops doing them like so many OCs we've had in the past , at that point I have to say buh bye felicia
I went back and watched the Green Bay game just to try to have more ammunition to complain about geno and realized I couldn’t blame Geno for most of it. Geno had some critical errors but not the majority. The majority was out line getting absolutely owned
 
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