JerHawk81 wrote:So, while the game is amazing and a blast to play, and even has good replayability, I think it will flop sooner than later due to limited lasting appeal.
I think it's too early to say one way or the other. Remember how much WoW didn't
have at launch? Dire Maul was patched in later, but it did come with Molten Core and Onyxia. Blackwing Lair was added 8 months after launch.
SWTOR launched with Eternity vault which, granted, only has five bosses; but there is also Kragga's Palace, which only has one boss right now; but several more are being added later this month. Having hard mode and nightmare mode available right away is cool.
The game has been out for a couple of weeks, I think it's a bit premature to be making definitive statements about long-term end game playability, personally.
Valid point, but a few points of my own.
1.) WoW didn't have to compete with, well... WoW. Much different market, gamers had a lot less choice and not many free MMOs, so you stuck with one. Also, was it so easy to reach endgame in WoW at release? I joined several months after release, so I'm not sure.
2.) You're both right and wrong about end-game playability. I agree, way too early. Buuuut, that's how it will be judged. RIFT, admittedly a game with very little endgame (at release, loads now), showed that you have to justify the customer's money within a couple months of release, at the latest. If those customers are reaching endgame in a week or two, you need to have a lot of endgame content by that time. From what it sounds like, Bioware is going to be racing against the clock.
Sarlacc, on comparing .NET to Soccer: And why not? It's a bunch of people running around in circles, feigning pain, and never scoring.