Galen96 wrote:How do you figure. It is essentially a WoW clone with voiceovers and a story. IF they add a sandbox space combat, unique endgame, it will be better. but that space combat is retarded.
Ok. First of all, the voice work is as good as anything you can find throughout Hollywood, with story to match. If you want to treat that like a tiny component of little value, fine, but that's doing it a real disservice and frankly, it just sounds like a biased WoW-lover's opinion trying to justify WoW as still being a great MMO, the way I see it. It's not just completely passive story. The choices you make actually open up different treatment toward you by some NPCs later in the game. I mean, that doesn't even exist in WoW in any form whatsoever.
You say it's essentially a WoW clone. Ok. First of all, much of what is in WoW, did not start with WoW. It came from other MMOs before it. You can't just say it's a WoW clone, because WoW also cloned a lot of crap from other games. Do the talent trees operate the same way WoW's do? (Did, at least, before the recent changes.) Yes. That's also a rather boilerplate talent system similar to a TON of other MMOs and RPGs. Is combat like WoW's? It's similar in a generic sense, but there's one really big difference - people cannot be killed quickly. It completely changes everything about PvP in the entire game. No more stunlock-to-kill-in-4-seconds PvP which is pervasive and retardedly annoying in WoW. PvP in WoW sucks, because getting killed instantly is just stupid; so while combat isn't that different from WoW's, there's a crucial difference that makes PvP a completely different animal, and that should count for something; even though you seem to think it doesn't. Perhaps you didn't know that two DPS classes going against each other couldn't even kill each other in less than 30 seconds blowing all cooldowns, and with no heals? I don't know.
Space combat will be considerably expanded in the future, likely with the first expansion. They said from the beginning that space combat is ONLY a mini-game when SWTOR goes live. Why are you bashing them? It's a cool addition, and there aren't any mini-games like that in WoW. It's a fun extra, and the space combat daily quests are certainly a THOUSAND TIMES more fun than the daily quests in WoW. If you want to argue that, lay it out so I can see what the basis of your argument is.
Player housing. Everyone gets player housing for free, at around level 16. Your ship is very cool. Where's WoW's player housing? Oh yeah, 6 years in and it's still MIA.
Professions. Professions work very differently in SWTOR than in WoW, and you can level them entirely with companions, saving you a TON of time.
Companions. WoW pets are a joke compared to SWTOR companions. Many classes don't even have a pet in WoW, but everyone gets at least 5 companions in SWTOR, with full voice work, different personalities and roles, etc. They're significantly more powerful than even a Hunter beast tree pet while you're activating The Beast Within, and you can send them to vendor your gray items, which is awesome. They feel
like sidekicks in SWTOR; in WoW, they're just something that can help you do a little more damage, or interrupt someone's spell cast, and that's it.
Leveling. Yes, ultimately, quests in SWTOR are about gathering X of this, or killing X of that. There isn't really much you can do to avoid that. However, this game makes you care about what you're doing and why, and as Gabe over at Penny Arcade points out
, even the act of acquiring quests
in SWTOR is more fun than actually doing
any quest in WoW. This makes leveling way more fun. All the story, choosing whether to be good or evil, if you're evil you get to see dark side corruption effects on your character's face, etc. Questing in this game is more fun than any MMO before it, and it's not even close.
As far as end game goes, yeah, it has operations which are similar to raids, but this game isn't gear-based like WoW ENTIRELY is, and that helps make things more skill-based rather than "lulz u r only in i200 purpz gtfo nub rofl".
There are a ton of small and medium things done differently in this game that comprise to make a much different, and better, overall experience. If you think it's just a WoW clone with voice acting and story thrown in, well...
I think it's an asinine opinion. Compare SWTOR at launch to WoW at launch. What a joke.