Summer classes are interfering with my ability to play NCAA 2011, so I'm only one game into my dynasty. Can't run the read-option to save my life at this point, even when I make the "right" decision there's a decent chance I'm fighting to get back to the LOS.
FWIW, I thought NCAA and Madden '10 were crap. I'm an offline player, primarily, though if enough PS3 users get it I'd be down to do an online dynasty, I hear they've made big changes there.
Playing a dynasty with UNC, since I can't run the UO bread-and-butter play. Some thoughts:
1.) Passing and running are way different than in years past, and that is probably a good thing. Shorter passes are a little tough for me to complete right now, but that could be timing. Deep passes are MUCH easier to complete, which I think was necessary (I hated 88 speed CBs... or LBs... running stride for stride with 97 speed WRs deep on AA) but it might be too easy. My next game I plan to air it out long early and see if the defense adjusts. I had a 3 TD lead when I simmed the game, and while most of the scores came running the passing game got me there.
Running is definitely different. Jukes and the like are much harder to pull off than before, but it's way easier to lean one way and get though a hole that would normally sink you. I haven't been running over people much, but I haven't properly played as a big RB yet either. I could see Wisconsin (John Clay) being a ton of fun.
2.) Some of these ratings are just horrendous. It might be the first time a game has ever shortchanged the Heisman/MVP of a league, but Mark Ingram really took it in the shorts. My starting RB for UNC has 82 speed but 90 agi and acc - I don't think Draughns deserves to be that slow, but okay. My backup RB has 87 speed but 78 acc and agi, and my other RB (my starter, since 82 speed is too slow for a 205lb back) has 95 speed but 80-something agi and 80 acc. (all numbers are estimates) That seems off. Plus, they made Locker pretty slow (74 speed?) when I think he'll run a 4.5 or 4.6 this combine.
3.) Defensively, you have to play your lanes with LBs. I normally excel chasing down runs to the opposite field, but when I played OrSU, Jacquizz was always cutting back inside. I like the realism, but it didn't get him very far most of the time. The fluidity of the game is a huge improvement, though I kind of miss turbo (and still find myself using it half the time by habit, especially since NBA 2k10 uses the same button for turbo).
Looks like the DL might dominate too much, but then again I have the top junior DE and the top senior DT on my line, and the other guys are pretty darn good too, so I am not sure how that works. I was sacked 4 times on 32 passes, a little high since I was playing the short passing game but I'm okay with that. (Played against Illinois)
4.) It was really cool watching my WR try to tip-toe the end zone to bring down a pass I threw just out of his grasp. Sideline catches and stuff will be awesome.
5.) I make a lot of mistakes play-calling. They revamped the whole system and it's a little less convenient for "advanced" players like myself. But I don't think it's bad, just really different. I've done some dumb things just on instinct, though, like calling an 82 yard field goal on 4th-and-inches.
Sarlacc, on comparing .NET to Soccer: And why not? It's a bunch of people running around in circles, feigning pain, and never scoring.