E.C. Laloosh wrote:
Uffda wrote:Just found out that this weekends beta was a months old version. Since this was a stress test, was much lag and they had to bring the server down for fixes.
They have changed alot of things like being able to skip the starter islands added collision detection, the crates trunks in the world are instanced for each character. Tweaked alot of quests and balanced templates.
The newest build will be tested in about two weeks, and that is the open beta.
Atleast, we got a monkey pet when it goes live.
Targeting is strange, identifying group members in a crowd is tough, lack of a mini-map is a huge oversight. No option for integrated voice communication. Tons of issues imo.
If you're going to do an MMO, at least produce something comparable to games that have been around for years from the standpoint of functionality.
I'd also add that I hate the first person POV by default and the impact it has on peripheral vision around your character as well as the targeting (yes, I already brought up targeting) mechanics. I don't think any MMO that involves PVP (on any level) or group combat should default to a first person POV.
Lack of a healing class (versus casters that can utilize a healing staff) will limit the game with regard to group play, organized encounters (boss fights), etc.
While you've nailed on a lot of points that were my general complaints about the game from various betas.
A few of which I can live with i.e. lack of a mini map. The compass at the top works for me.
VOIP like how SOE does, I dont know that's more of a luxury imo. Its fairly cheap now a days to have one or if you have the bandwidth host one. I pay 30$ a year for a 50 man Mumble server. When I originally did the test, I was invited back in December and have been in one every weekend since. And they've by far made some leaps and bounds.
The targeting I agree, as I've played quite a few MMO's, started with Ultima Online, and the list goes on. And while each has had its own sort of targeting, the common thing between them minus Ultima Online was, tab targeting. It took me a few weekends to understand that in ESO the tab targeting is more for focus targeting, rather then just tabbing around.
And as for lacking a Healing class, for me thats a half and half. The Templar and Sorcerer seem to be the go to people for healing.
Overall is it something Ill buy? Maybe/Maybe Not. I'll give it a month to see how everything is and going. Is there still work to be done? Yes of course. The main issue I'm seeing right now? They seem to be stuck between MMO and An Elder Scrolls Game. I don't think there's enough to say its a solid MMO or enough to say its a solid Elder Scrolls game. And because of that I think it won't reach it full potential. There is also a lot still that hasn't been tested that's not in it either. Such as adventure maps, and Raid content. And I'm sure that stuff will come the close people are to getting near the end.
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