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 Post subject: Re: Diablo III
 Post Posted: Tue May 22, 2012 6:45 pm 
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the way I think it seems to be working is you pretty much want to follow the rune and skill unlocks as the character levels up in order to keep up with the hit point increases and increasing capabilities of the enemies. when your friend gets to level 44 I suspect diamond skin will become useful again.

It's interesting in that it sorta forces you to learn all the different things your guy can do and there's a lot of fun to be had in playing with different combinations of skills, but on the other hand it forces you away from things you like for periods of time when they become less useful until the next run unlock.

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 Post subject: Re: Diablo III
 Post Posted: Tue May 22, 2012 11:12 pm 
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I definitely haven't followed the progressive upgrade paths for runes for most of my skills, but I have on some. I have had to change what I use from time to time, though; I kind of like that, keeps it from getting too boring/repetitive.

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 Post subject: Re: Diablo III
 Post Posted: Tue May 29, 2012 10:17 am 
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aaaaand yet another extended service outage. Awesome.

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 Post subject: Re: Diablo III
 Post Posted: Tue May 29, 2012 10:58 am 
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Until when? It better be up when I get home, I've got plans to play with a friend after work. >.>

In other Diablo III-related news, has anybody started a hardcore character yet? I have, and I find it immeasurably more enjoyable than regular, or "softcore", mode. My progression of events with hardcore is as follows:

1) Made a monk. Got to level 15, then took three knockbacks in immediate succession which was a bad piece of luck, and it killed me. Learned a lesson; must have more vitality and mitigation, even at a large cost in damage gear. I had decent health for the level, but could have had a lot more. Rest in piece, Deschain. (My monk's name.)

2) Made a new monk, and leveled with a friend who made a wizard. We got to 14, and he died without blowing cooldowns; kind of a dumb death. He learned his lesson, because losing your first hardcore character sucks.

3) Made a witch doctor to level with him from scratch until we reached 14 again, so I could switch back to my monk. We stopped when we hit 14 for the night.

4) Started leveling a wizard so we could both kite like champs with two Blizzard spells at our disposal. Got him to 14 while friend was on vacation for a couple of days.

5) We leveled our wizards quite a bit more, and we're level 23 now. My Witch Doctor is 24, who I'm playing solo. Belial is also a way different fight, knowing you CANNOT let yourself get caught getting whacked and standing in poison pools, because you don't get a do-over.

For those that may not know, when you make a hardcore character, you have no lives. When that character dies, that's it; the character cannot be played anymore. You delete it and start over. It's a true hardcore experience, and I'm loving it, whereas my regular/softcore characters I was merely enjoying playing. It adds a thrilling element to the game that simply does not exist if you're not playing a hardcore character. You're careful, cautious, you use planning, etc. It's a very different feel. Also, your bank and gold are separate for hardcore characters from softcore ones; you can't level up to 60 on a softcore character, and twink out a hardcore one to make leveling easy. Your hardcore characters still share gold and stash space with other hardcore characters, but not with softcore ones. Also, it's a different auction house with a different economy. (Vitality gear is the most expensive, whereas good DPS gear is what's most expensive on the softcore auction house.)

Quite simply, I think everyone should at least give hardcore a shot. You'll almost certainly die at an earlier level than you anticipated, but damn, it's a thrill. The panic of getting overwhelmed and nearly dying, but surviving, on hardcore; it's exciting in a way nothing in softcore is.

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 Post subject: Re: Diablo III
 Post Posted: Tue May 29, 2012 12:03 pm 
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I haven't dared make a hardcore character until my comp comes in because I surely will die due to problems out of my hands lol but i agree, in D2 I played with some hardcore characters and you play the game entirely different. Right now, I just merely run it and try to kill everything without a care and if I die, then so be it. In hardcore you have to be more strategic and it's basically a different game. I never got too far with one though, I'll probably try it out again in a little.


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 Post subject: Re: Diablo III
 Post Posted: Mon Jun 04, 2012 10:24 am 
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So, I've started Hell difficulty on my hardcore Witch Doctor. (He's 51, now.) I'm only like 30 minutes or something, into Act I; I'm at the part where you just helped the blacksmith kill his wife, and I'm leaving town over the bridge. Well, the first champion pack I encountered has fast, mortar, and vortex. What a ridiculous combination. I very nearly died, (which is a hell of a thrill) but I have no clue how to escape this pack. I tried retreating to town, so now they're in that area in front of the bridge where the blacksmith originally was. I can't possibly run far enough away from them after leading them somewhere to port to town, since they have fast. I only survived because I made a beeline to the basement where the blacksmith's wife was. The mobs are too close to the bridge leaving town for me to leave without aggroing them, so I'll have to try and lure them somewhere. Fast and vortex is such a crappy combo for ranged classes, I can't even come close to tanking these three things. Not sure how I'm going to get past them, lol.

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 Post subject: Re: Diablo III
 Post Posted: Wed Jun 06, 2012 3:45 pm 
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Roland, I'm a level 57 wiz in hell, just started act 2, and I've pretty much completely gave up on the idea of doing any of the quests alone at this point. I've just been joining public games and for the most part have played with some pretty good people. It makes it much less frustrating, but even with a full group of 4 people there have been a few parts where we all die many times.


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 Post subject: Re: Diablo III
 Post Posted: Wed Jun 06, 2012 9:10 pm 
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55 Witch Doctor hardcore, now. This stuff's serious, on hardcore; lol. Changes how you play, even how you run around.

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 Post subject: Re: Diablo III
 Post Posted: Thu Jun 07, 2012 11:01 am 
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Do you mean inferno? Damn I don't even want to attempt that until I'm level 60.


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 Post subject: Re: Diablo III
 Post Posted: Thu Jun 07, 2012 11:18 am 
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Anyone playing with a monk? My buddy just got through A1 inferno on his own pretty easily from what he said, I may try one out.

Got my WD and wizard up to A2 nightmare, WD first, but lost interest in him so went to wizard. Really enjoying it so far. I heard wizard has a hard time surviving in hell and through inferno though, so we will see.

Roland, do you have to buy items off the AH more in hardcore to help with survivability? I imagine you'd need pretty good gear to ensure you don't die, even if you are cautious lol


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 Post subject: Re: Diablo III
 Post Posted: Thu Jun 07, 2012 4:22 pm 
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Inferno at 55? LOL, no way. Not on hardcore. NOBODY is trying inferno before 60. I'm like halfway through Act II on Hell. I'm so paranoid of dying, it's exhilarating.

@Mistaowen: Yes, you have to buy more on the AH, and since the AH for hardcore is separate from the softcore one, the selection is far less and prices are higher. You really need to farm for stuff towards 60.

Also, lol @ anyone saying inferno is easy. Graveyard zerging and dying a thousand times over the course of inferno does not mean it's easy, it means you're banging your head against concrete to bust through it like a noob. Tell your Monk friend to try that shit on hardcore. It's literally a different game.

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 Post subject: Re: Diablo III
 Post Posted: Fri Jun 08, 2012 8:20 am 
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my fault, I misread what you said, I thought you were talking about the difficulty (nightmare) instead of the hardcore mode. I've yet to make a hardcore char. Hell is hard, I don't even want to imagine what inferno will be like...


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 Post subject: Re: Diablo III
 Post Posted: Fri Jun 08, 2012 12:51 pm 
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Inferno is ridiculous. Lol. You literally have to strategize every pull that may be difficult at all. (For hardcore, that is. Softcore noobs just graveyard zerg it until it's dead.)

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 Post subject: Re: Diablo III
 Post Posted: Sat Jun 09, 2012 12:39 am 
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I haven't gotten to Inferno yet. Way to busy with my internship and every time I get to 30 with a class I seem to get bored and roll something else.


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 Post subject: Re: Diablo III
 Post Posted: Sat Jun 09, 2012 12:27 pm 
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Pushing towards hell now, haven't had much time to play lately with work and graduate school applications. I watched some videos of inferno play and people were getting 1 hit for over 100k lol I can't wait to graveyard zerg!

It's going to be fun when they add PVP. Anyone know details of how it'll work? Level caps, armor changes, arena sizes, etc. All the beta play I saw was 2v2.


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 Post subject: Re: Diablo III
 Post Posted: Sat Jun 09, 2012 4:31 pm 
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mistaowen wrote:
I can't wait to graveyard zerg!


:34853_doh:

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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 10, 2012 12:54 pm 
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RolandDeschain wrote:
mistaowen wrote:
I can't wait to graveyard zerg!


:34853_doh:


Haha, only joking. I have no idea what to expect from Inferno. I don't dare try hardcore until I get further in regular.

Imagine a hardcore PVP mode? Always have to start over if you lose.


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 Post subject: Re: Diablo III
 Post Posted: Mon Jun 11, 2012 7:59 am 
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Got my wiz to level 60 yesterday. Now I just wish I could get some better gear before going to inferno. Most of the gear I pick up isn't any good.


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 Post subject: Re: Diablo III
 Post Posted: Tue Jun 12, 2012 9:51 am 
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Lost my hardcore 40 Barbarian last night, lol. I was being too much of a Rambo, and wearing level ~25 gear. Got trapped in Act II nightmare where you're in the underground cavern with the long thin corridors, got trapped by a champion pack that dropped three arcanes on me.

No more being cheap with the gear, could have easily survived it if I hadn't been wearing junk.

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*He can change a loss into a win by getting injured.
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 Post subject: Re: Diablo III
 Post Posted: Tue Jun 12, 2012 10:20 am 
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Oh damn that sucks!


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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 17, 2012 5:28 pm 
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Enjoying Hell with my wizard, but it is noticably more difficult after A1. I have to kite almost every large pack which required me to completely change up my skill set. Still having fun, but I have to say I like playing with my monk friend who takes most of the heat more.

Getting ansy for PVP though, redoing the story for the third time has gotten somewhat stale. PVP was my favorite part of D2 and am excited for what this should bring. WoW like arenas with D3 characters. Should be fun.


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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 17, 2012 8:39 pm 
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The story (lol, what story?) is old, for sure; but I'm enjoying the challenge of inferno mode on my hardcore Witch Doctor. I'm ~halfway through Act I, approximately. I don't foresee problems with the Butcher when I get to him, but inferno Act II is supposedly pretty damned tough for hardcore chars.

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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 17, 2012 8:52 pm 
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Everything I have heard is the jump from A1 to A2 inferno is pretty ridiculous lol most people have to farm A1 for awhile or do well on the AH to progress through A2. Then A3 and A4 are fairly doable once you can handle A2 well. Hardcore must be pretty nail biting though....vortex into a pack of sentrys often kills me in Hell.

Also, story is pretty meh, but they did set up a few things to hopefully have a good expansion. It wont be out for awhile I'm sure, but hopefully they put some effort into it unlike the regular lol


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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 17, 2012 8:57 pm 
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I just wish they'd get rid of Fast as a champion pack ability. If you're ranged, fast is like guaranteed death; you have to escape and reset until you don't get fast, for a lot of combos. : /

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 Post subject: Re: Diablo III
 Post Posted: Sun Jun 24, 2012 8:50 am 
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The jump from A1 to A2 is quite massive lol I'm able to farm A1 easily now with my wizard and went into A2 thinking I could cruise...

After a few hours of trying and having 10 minute battles against every elite pack, I think it's time to start farming A1 again. Kinda sucks though, I'm not really getting gear that improves me too much anymore.


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 Post subject: Re: Diablo III
 Post Posted: Wed Jul 18, 2012 1:03 am 
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All the complaints/potential court cases about the real money auction house lately are pretty amusing. People just losing $150-$200 sales and getting messages from Blizzard saying there's nothing they can do. It's too bad how the RMAH is dictated by Blizzard based off nerfs on previously good stats, allowing them to constantly make currently used items inferior by stat changes on their side. Thus resulting in people buying more new items to keep up with the change.

They also have admitted to there being no 'sufficient end game' at this point, as they didn't think people would become bored so quickly with farming. This game isn't WoW, but it is very much a WoW-Diablo hybrid, which is why I think customers want more 'end game.' Patch 1.1 for PVP is still a ways away, and that won't include additional story/challenges/etc with this. It'll be interesting to see what they eventually add to try and increase replay value. I know D2 improved after the expansion, but that doesn't seem like an option for a few years. Hopefully they wont have lost most of their players by then.

I don't know what the difference between D2 and D3 for me is with the never ending loot grind, but I just don't find myself interested in constantly doing that in this game like I did in D2. Maybe it is the level cap of 60 at this point which is easily attainable, or once you hit 60 there is nothing left to do besides repeatedly clear the same zones, or the fact that I have to buy items if I don't want to farm for weeks to keep up with those who do buy items. PVP will be destroyed if bought items can be used... it wont be a matter of being better, they'll be better simply because they spent more money than the other. My interest in this game has sadly decreased quickly.


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 Post subject: Re: Diablo III
 Post Posted: Wed Jul 18, 2012 3:42 am 
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found items being fairly inaqdequete at higher levels of the game is what killed the fun for me. I was dying a lot from seemingly impossible to defeat mobs. My brother comes over, looks at what I'm doing, laughs, goes to the auction house and loads me up with a bunch of stuff. Suddenly those crazy mobs became manageable.

It's just kinda weak. It just feels like a rigged game for lack of a better phrase. I haven't played it in over a month.

Plus the damn servers go down all the time. I don't like this whole having to connect to a server for a single player game thing. Next thing you know you'll have to have an internet connection and a session with a server to play your copy of madden. At that point I'll just stop gaming all together.

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 Post subject: Re: Diablo III
 Post Posted: Sat Jul 21, 2012 9:11 pm 
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I don't know if anyone is still playing this, but feel free to add Artik666#1560 to your friends list...just got this and having a good time with it.

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 Post subject: Re: Diablo III
 Post Posted: Tue Aug 21, 2012 11:03 am 
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Patch 1.0.4 dropped today. Tons of changes, I like it so far. I hadn't played at all lately but it seems like they've got it right.


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