Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.
Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, "Fleet Commander" game play has been ported to
EVL's 20-foot wide multi-touch LCD wall, Cyber-Commons.
"Fleet Commander" uses Processing, an open source programming language.
Because this isn't a pay-program and is only for educational use, it'll be hard for LucasArts to send them a C&D... I would hire that guy personally.
Apparently, this kid has been working FC for the past two years at school.