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 Post subject: SimCity & Aliens: Colonial Marines
 Post Posted: Fri Jan 18, 2013 9:47 am 
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Anybody getting the new SimCity or Aliens: Colonial Marines games? I've pre-ordered both. They look awesome. Aliens takes place 17 weeks after the events in James Cameron's Aliens film, and it's primarily at that same location as in the movie; they re-created it in the game, and they're using the actual sound files from Fox for a lot of the effects, so they'll sound identical to what's in the film. Talk about a nerdgasm.






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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Fri Feb 08, 2013 8:13 am 
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I plan on getting both. Definitely more excited for SimCity though. In fact, I still play Civilization V to this day. =)

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 12, 2013 7:35 am 
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mech.romance wrote:
I plan on getting both. Definitely more excited for SimCity though. In fact, I still play Civilization V to this day. =)


Wow, Civ V, that's SO OLD. LOL.

I think I have one of these laying around somewhere...(minus the German)

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 12, 2013 8:41 am 
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Sigh. Aliens: Colonial Marines is a piece of excrement. The multiplayer is fairly fun, though aliens are weak compared to marines; but the single player campaign thus far (an hour into a 6-hour campaign) is bad. Mediocre graphics, horrible optimization, weak story, and worst of all; crappy alien AI that never makes for a suspenseful atmosphere. Nothing like the original AvP/AvP 2 games. :(

Gearbox, you really screwed the pooch here, and I'm never forgiving you for it.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 12, 2013 12:13 pm 
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RolandDeschain wrote:
Sigh. Aliens: Colonial Marines is a piece of excrement. The multiplayer is fairly fun, though aliens are weak compared to marines; but the single player campaign thus far (an hour into a 6-hour campaign) is bad. Mediocre graphics, horrible optimization, weak story, and worst of all; crappy alien AI that never makes for a suspenseful atmosphere. Nothing like the original AvP/AvP 2 games. :(

Gearbox, you really screwed the pooch here, and I'm never forgiving you for it.


Never played AvP2 but AvP scared the shit out of me. Wish the multiplayer hadn't been so clunky.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 12, 2013 1:00 pm 
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JesterHawk wrote:
Never played AvP2 but AvP scared the shit out of me. Wish the multiplayer hadn't been so clunky.


AvP 2 was even scarier, playing as the marine. Seriously. Scariest game of all time, I think. Clive Barker's Undying is way up there, too.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Thu Feb 14, 2013 5:19 pm 
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I might get laughed at, but for me Doom 3 was scary as heck. Going with older games, being a former Mac'turd I can remember "Marathon" was pretty scary for me. Lol, seeing screen shots and then recently playing and emulation, I can't really see how. Super embarrassing lol.

On a side note Roland, I'm building a pc; can I message you the list of components and get your $.02

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Thu Feb 14, 2013 8:56 pm 
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Sure, Reign; or you can just make a post with it to get input from everyone, and I'll respond. Whatever works.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Feb 18, 2013 2:58 pm 
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I will definitely get the Sim City game for my wife. never cared about the Aliens franchise, games or the movies.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Feb 18, 2013 5:40 pm 
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YOU SHUT YOUR MOUTH ABOUT THE ALIENS MOVIE FRANCHISE, BIPOLAR!

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 19, 2013 6:38 am 
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whatever. I am buying the new Bioshock Infinite!

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 19, 2013 11:40 am 
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Bipolar wrote:
whatever. I am buying the new Bioshock Infinite!


System Shock 2.2: Part 3?

By the way, System Shock 2 is still the most horrifying game of all time.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 19, 2013 1:23 pm 
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Sarlacc83 wrote:
Bipolar wrote:
whatever. I am buying the new Bioshock Infinite!


System Shock 2.2: Part 3?

By the way, System Shock 2 is still the most horrifying game of all time.



ORLY?

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Feb 19, 2013 2:25 pm 
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Sarlacc83 wrote:
Bipolar wrote:
whatever. I am buying the new Bioshock Infinite!


System Shock 2.2: Part 3?

By the way, System Shock 2 is still the most horrifying game of all time.


Nah. System Shock 2 was damned good, and it was certainly scary, but AvP 2 from 2001 is the all-time winner, IMO. (Marine campaign, specifically.)

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Fri Feb 22, 2013 8:37 pm 
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I have to echo Roland about AVP2 Marine campaign being the scariest gaming experience I have ever had. It was great. Doom 3 was great as well, but it's like a $5 bill laying next to a 20 when compared to AVP2.

I also have to disagree with Roland when it comes to the new Aliens game. I won't go so far as to say it's good, but it's not as excrementy as has been said by many.
The multiplayer is very fun and no...the aliens are not at a disadvantage against the marines. It's quite the other way around, in my opinion.
I've been playing the hell out of it online...love it.


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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Sat Feb 23, 2013 10:19 pm 
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The alien disadvantage seems to have dried up with higher level alien unlocks. Namely, the middle alien class and the short-range AoE spit plus the perk where you deal massive damage in a short range around you when you die. You can just charge up to two marines, and die, and kill both of them; it's fun as hell.

The environment is still glitchy as HELL for trying to pounce on the right-side alien class, though. That is really annoying, because pouncing long distances is fun.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Sun Feb 24, 2013 7:26 am 
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Yeah, that can be pretty frustrating at times. These hyper-agile aliens will get tripped up and stalled by a small rock...
I use the Soldier xeno with hollow exoskeleton and rage. It's damn near unstoppable. I can run right through a claymore and kill whoever set it there and go looking for more. I die after, but if I got 1 kill, my death didn't hurt, and I usually get at least 3 kills before I die.

Honestly, I haven't had this much fun in a multiplayer shooter in years. The marines are fun too. I have to say...I love this game.
Maybe it's worse on console...but those people are second class citizens anyway!


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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Sun Feb 24, 2013 6:53 pm 
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AvP 2 multiplayer was even more fun; but the problem was, it was very laggy. Had to play on a LAN to truly enjoy it. This is definitely a lot better than pretty much any modern FPS, though. I like the "play each side for 5 minutes" style.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Sun Feb 24, 2013 9:16 pm 
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What name do you go by ingame? Maybe we've seen each other at some point. I go by VTI.


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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Feb 25, 2013 2:55 am 
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RolandDeschain. ;) Add me.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Mar 04, 2013 10:11 am 
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Still loving this game. I really think people need to give the multiplayer a chance. It's really a lot of fun.


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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Mar 04, 2013 10:18 am 
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The performance pisses me off. It gets choppy as hell when looking around quickly on most maps, regardless of resolution/quality setting.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Mar 04, 2013 1:01 pm 
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I have never experienced that.


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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Mar 04, 2013 2:48 pm 
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Interesting. Must be a bug; if I spin quickly on any of the maps that have larger open areas, it's literally choppy as hell for a half-second to a full second, or so. I can't even turn around quickly to attack. It gets me killed all the time; I'm limited to playing the small, tight indoor maps. : / I have a considerable amount of CPU and GPU power, and I'm playing the game off of an SSD. It's not a lack of power in any fashion, of that I'm sure.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Mar 05, 2013 10:07 pm 
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Anyone get SimCity yet? How is it? Downfalls I've heard are that the maps are very small, and the evil DRM. Don't know if this should be enough to sway me- I had been looking forward to it.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Wed Mar 06, 2013 1:05 pm 
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Despite the really annoying (and buggy as hell thus far) DRM, and the REALLY annoyingly small maps, it's still a blast. The graphics are awesome, though the game does run like crap. You have to change your way of thinking a bit in this one. You can't just build everything. It's expected, and required, that a mere 2-3 hours into your city, you start up another city nearby in the region you're in, because you will need to. Things you research get shared through the entire region; so to really make a high-population city, it's essential that you make different types of cities that focus on different things. Sharing resources is broken a lot right now, unfortunately; but the servers just went down for a server upgrade that is supposed to fix some of these things.

This is definitely "SimCity", though; and it's definitely fun. I thank the baby Jebus that I don't have to lay water pipes or power lines anymore, too; that's all handled automatically by simply being connected to roads.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Sun Mar 10, 2013 10:03 pm 
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Well after reading about a lot of the DRM problems, and server queues just to play, I think I'll wait until SimCity drops to about $20 and then buy it then. I just downloaded the Tropico 4 bundle on Steam for $9.99, and I must say, this seems to be a very fun alternative. I've only played it a couple hours, but so far I think it's a great game. Don't know why I waited so long to play it, but for $9.99, it's a steal.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Mon Mar 11, 2013 7:28 am 
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Nate - good choice. I'm already getting kind of pissed about playing SimCity. Broken department sharing across the region is a serious hindrance to expanding, the game's ridiculously small city area sizes require that you make cities that specialize in one particular thing, and that thing depends on specializations from other cities because there's nowhere near enough room to get the things you need on your own. So, once your city reaches around 100,000, you're forced to build another city just to supplement the needs of your first; and once you get to like 175,000 or more, you're forced to build a 3rd to subsidize the other two.

This isn't SimCity so much as it is SimSeriesOfTowns. :( Plus, the fact that they disabled cheetah speed is really annoying. Apparently there's so much background rendering that happens on their servers, they had to disable cheetah speed in-game to help their servers perform better. Pathetic.

This has been potentially the worst game launch in history. You still can't send money to other people, either; it just goes to Neverland; so you can't quickly build up a second city, every one you make is from scratch so you can't "power up" a second city. Also, your cities are unique to each server.

EA/Maxis have even managed to make me give money to a competitor. I backed the $25 version of this new game coming out later this year, Civitas: http://www.kickstarter.com/projects/158 ... -of-your-d

Minimum is $15 to get the game. I suggest anybody who ever enjoyed playing SimCity 2000 (or any of the other SimCity games) buy it. What's the worst that can happen; it's $15, lol.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Mar 12, 2013 5:31 am 
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I love simcity so much I almost broke my "never buying from EA again" mantra. I'm glad I stuck to my guns this time :). ME3 was the last straw for me.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Mar 12, 2013 4:49 pm 
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ME3 was a great game until the ending, though.

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 Post subject: Re: SimCity & Aliens: Colonial Marines
 Post Posted: Tue Mar 12, 2013 7:48 pm 
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Explaining my dislike for ME3 is hard to do in a short paragraph. I liked the story, I liked a lot of the game, there are just certain signatures that EA elemented into the game, like the promethean DLC, the cutting of the more elaborate side missions, and yes the end, the end sucked very very much, lol. Bioware made it bareable with their touch, but like all things EA it just ... ugh I just can't stand EA, I'll end it with that lol.

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